The Guidebook site has lots of screenshots of the game sprinkled throughout, but here are a collection of interesting ones all in one place.
Screenshot from the “Zoo” level in the Tutorial levelpack.
Screenshot from the “Shapeshifter” level in the First Quest.
Screenshot from the “Boat” level in the First Quest.
Screenshot from the “Castle” level in the First Quest.
Level editor viewing the Azulian Tag - Night Sky map.
Drag doodads into your level.
Customize your level’s color palette and properties.
Doodad sprites can be authored in-game.
JavaScript sources can be attached or exported in the Doodad Editor.
Sketchy Maze supports ARM 64-bit mobile GNU/Linux devices such as the Pine64 Pinephone (Pro) and the Purism Librem 5. The screenshots below were recorded on Mobian with its default Phosh desktop shell. The game should run on any bog standard Linux distro running something like KDE Plasma Mobile, GNOME Shell, Xfce, and can run normal Linux apps.
I try and make the game generally functional, if only a little awkward, on mobile. The game’s popup UI windows are kept under a certain size, it should run on screens with an effective resolution of 375x750 like the Pinephone.
The title screen is adaptive for landscape and portrait oriented phones.
The game adapts when you rotate your phone.
The level editor is usable on mobile. If your screen is wide enough, the toolbar shows double-wide columns but will adapt to a single column to give you more screen real estate to edit your drawing.
There’s also a setting to make the toolbars go horizontal instead of vertical, it might or might not work for you: